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Old 09/28/09, 11:52 PM   #14
Gerbil the Sinner
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Join Date: 09/13/09
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Originally Posted by Tendou View Post
Actually I get this notion from movies like Street Fighter, Doom, Super Mario Bros. and pretty much anything done by Uwe Boll pertaining to video games. Each and everyone of these movies suffer from bad plots among other things. Due to the recurring trend in this when it comes to video game movies it is fair to say that the writers can't create a cohesive script. Plus if you look at these movies one problem is that none of them have any movie story worthy material.
Oh this will be delightful.

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Street Fighter is just a bunch of people fighting in the streets. They added in a "story" just for a way for players to progress through the game and ultimately extend replay value.
Funny thing? Street Fighter DOES have Expanded Universe fiction in the form of backstory explained through guidebooks, comics, cartoons, etc.

By your logic, the second Street Fighter film (Legend of Chun Li) would be good because the writers have a lot to work with.

The presence of Expanded Universe fiction of any kind does NOT guarantee success or a good story. Good writing does. You're lumping a bunch of potentially talented individuals and potentially good films together just because you think people are instantly talentless if they have to use creativity.

You don't know what you're talking about. The fact you think Street Fighter proves your point when it, in fact, DISPROVES it shows this.

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Doom is another game that has a typical FPS story. Nothing special nor deep nor complex nor anything else about it. Great game though for its time.
Doom was a bad movie because it was a bad movie. The game is a perfect template for an action movie. Adding characterization and storytelling that's at bare bones competency isn't something that requires a comic book or novel that happens to be in the same franchise.

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I don't think I even need to state the lack of story in Super Mario Bros.
An early draft of the script had heavier use of elements from the game combined with movie original elements...that, for the most part, worked. You can find the script online if you look hard enough.

A lot of movies can get fucked over. It's a nature of production. It's also wrong to blame everything on a few writers tossing their hands in the air and saying "If only we had a game to adapt that had comics and books that tell us what to write!"

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I think these are fair observations based on recurring trends.
No. These are over exaggerated observations based on a history of adaptations of works that are, for the most part, inherently plotless. You don't even BOTHER to take into account that modern video games do put at least the bare minimum effort in to create a storyline for their games.

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That is one reason why there is such reluctance in actually creating these movies in Hollywood.
They didn't profit because they were bad movies. They were bad movies because the scripts were awful. The scripts were awful for any number of reasons...a lack of fiction penned in other mediums isn't something to blame.

Here's a thought. Did the first ever Expanded Universe writer for, say, Super Mario Brothers have anything to work with? Did the first Street Fighter EU writer have anything to work with beyond the core game? If THEY didn't...why would their work be required for a movie, which is technically Expanded Universe fiction.

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We'll have to see how Prince of Persia and God of War do story wise since these seem to be the closest to release.(Prince of Persia is actually underway. Don't know about the status of God of War.)
I love how you're comparing games that had cutscenes and active plots to movies based on games that had no active plots.
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